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Discover reviews on "mario maker" based on Reddit discussions and experiences.

Last updated: December 18, 2024 at 03:21 PM
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Summary of Reddit Comments on "Mario Maker":

Initial Reception and Popularity:

  • Super Mario Maker 2 sold 8.42 million copies and is considered a good game, but Nintendo stopped supporting it after a year, leading to a decline in player interest.
  • The game offered infinite player-generated content, with various user levels and world-building features.
  • The game initially had connectivity issues, lacked a strong social component, and had poor search and curation features, which contributed to burnout among players.
  • Despite some shortcomings, Super Mario Maker 2 was successful, with millions of custom levels uploaded, an active streaming culture around it, and being one of the best-selling Switch games.
  • While it may have slowed down in activity, the game still has an active community, especially in niche areas like kaizo levels.

Gameplay Experience and Longevity:

  • Players enjoy the vast amount of content available in Super Mario Maker 2, including story mode, endless challenges, and world creation, leading to endless entertainment.
  • The MM2 community remains active, with players creating and sharing new levels, although finding quality levels can be challenging due to the abundance of content.
  • Some players find enjoyment in creating and playing traditional, puzzle, or kaizo-style levels, while others appreciate the game's novelty and charm.
  • The game's large community of creators and streamers provides opportunities for showcasing user-created levels and engaging with other players.
  • Despite the declining player base, Super Mario Maker 2 continues to offer fun experiences, especially for those interested in platforming and level design.

Discussion on Nintendo's Future Plans and Legacy:

  • Speculations are made regarding the possibility of a Super Mario Maker 3 and how Nintendo might handle future releases to sustain interest and player engagement.
  • The shutdown of Mario Maker servers was mentioned, along with efforts by a group to beat all levels before the game goes offline, highlighting the dedication of some players.

User-generated Content and Community Engagement:

  • Players share humorous stories of naming Super Mario characters creatively and engaging with online communities to create, share, and play levels.
  • Various interactions between players, creators, and streamers contribute to a sense of camaraderie and shared gameplay experiences within Super Mario Maker 2.

Criticism and Concerns:

  • Criticisms were raised regarding the impending shutdown of Mario Maker servers, disappointing players who wanted more time to enjoy and preserve user-generated content.
  • Concerns were expressed over the decline in quality of user levels, the potential challenges faced by new level creators, and the impact of Nintendo's decisions on the game's longevity.

Comparison with Other Games and Companies:

  • Comparisons were made between Super Mario Maker 2 and other platformers like Super Mario Wonder and Geometry Dash, highlighting the unique aspects and value proposition of each game.
  • Discussions revolved around Microsoft's acquisition strategies, questioning the impact on the gaming industry and expressions of frustration towards increasing corporate consolidation within the market.

Overall, Super Mario Maker 2 received praise for its creativity, community engagement, and replay value, despite facing challenges related to content curation and ongoing support from Nintendo. Players continue to find enjoyment in the game's user-generated levels, online interactions, and shared experiences within the gaming community.

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