Last updated: September 4, 2024 at 07:42 PM
Dark and Darker vs Dungeonborne
Dark and Darker:
- Realistic gameplay leading to slower pace
- Higher difficulty akin to souls-like games
- Parrying limited to certain weapons
- Mobs are aggressive and challenging
- Incorporates range meta with variety of spells
- Complex combat requiring skill and strategy
Dungeonborne:
- Faster combat with easier blocks
- Simplified combat animations with smooth graphics
- AI can be predictable with slower and idle actions
- Gear scaling is high leading to short TTK
- Game designed for 50/50 PvP and PvE experience
- Lower AI difficulty providing more casual gameplay
General Comments on PvP Balance:
- Normals are praised for offering fair fights without gear advantages
- High Rollers criticized for gear scaling leading to imbalances
- Suggestions to adjust gear stats to enhance gameplay balance
Community Feedback:
- Positive reception towards Dungeonborne's faster combat pace and easier blocks
- Criticism towards Dark and Darker for slow combat pace and harsh PvE difficulty
- Debate on gear scaling issues in both games impacting PvP experiences
- Preference for Normals mode due to balanced gameplay and skill-based combat
Game Improvement Suggestions:
- Proposals for changing gear scaling to promote balanced gameplay
- Ideas to enhance PvP experience by introducing cosmetic rewards
- Community advocating for fair fights and removal of gear check meta
Player Experience:
- Players finding Normals mode more enjoyable due to balanced gameplay
- Acknowledgment of Dungeonborne's smoother combat animations and graphics
- Calls to address gear scaling and high TTK in High Rollers for a better PvP experience
- Requests to introduce solutions for fair PvP matches and improve overall game balance