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Phase Three Summary
Examiner:
Ging Freeces, Dwun, and List.
Participants:
19 examinees participated in this phase.
Location:
The Scorching Flats - Desert.
Goal:
Reach the end of the course. The first 12 participants through pass.
Pill Usage:
Each participant has received a pill from Pariston. They need to decide whether to give it to their bird, someone else's bird, take it themselves, spike someone else's drink, or not use it at all.
Surprise Outcome:
Due to a series of events such as deaths and withdrawals, all remaining participants pass this phase.
Reaction Summaries:
Participants expressed various emotions and strategies, including humorous pick-up lines, hilarious interactions, and calculated plans. Some participants adapted quickly to the situation, while others took a more cautious approach.
Individual Character Reactions:
- Max: Known for his humorous pick-up lines and revengeful attitude.
- Artemis: Displayed sharp-witted humor and adaptability.
- Davenport: Viewed as a gem with entertaining encounters.
- Keanu: Caused laughter with clumsy riding and humorous questioning.
- Katie: Engaged in strategic planning, avoidance tactics, and bond-building with the bird.
- Luna: Bound to prove her skills, make a solitary journey, and share crucial information.
Bird Name List:
Participants selected various amusing names for their birds, adding a creative touch to the competition.
Asagi's Plan:
Asagi sabotaged certain birds with Tonpa juice, aiming to improve her chances of passing.
Luna's Plan:
Luna apologized to the group, chose to race alone to prove her growth, and shared critical details about the real world.
Katie's Plan:
Katie aimed to bond with her bird for better control, make quick decisions, and avoid difficult participants like Max and Aideen.
Alex's Plan:
Alex opted for public relations over risky endeavors, observing the situation in a non-violent manner.
Pill Usage:
Participants decided on their pill usage, influencing their performance in the phase based on interaction with their bird or themselves.
This phase showcased a blend of humor, strategy, interpersonal dynamics, and individual approaches, adding depth and excitement to the competition.